
The next generation of GPU architectures is not just about faster hardware. It’s about the deep synergy between groundbreaking design, and the software that makes it real.
In this session, Antonio takes a journey through the future of GPU innovation, starting with the transformative possibilities of ray tracing and path tracing. He also explores how development pipelines are being integrated into cloud-native environments, enabling more flexible, scalable, and resilient approaches to building the future of high-performance computing.
About Antonio
As Director of Graphics Engineering at Bolt Graphics, Antonio Salvemini combines his technical expertise and deep understanding of both user needs and market landscapes to drive impactful innovation. Currently, he is leading the development of a fast path tracing rendering engine, a robust distributed rendering system, and a suite of corollary technologies designed to redefine real-time rendering and visual effects.
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