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Standardizing the ‘HTML of 3D’: The Progress of the Alliance for OpenUSD

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Standardizing the 'HTML of 3D': The Progress of the Alliance for OpenUSD

In a recent interview, Guy Martin, Vice President of the Alliance for OpenUSD (AOUSD) and Director of Open Source and Standards at NVIDIA, provided insights into the current state and future direction of the Alliance for Open Universal Scene Description (OpenUSD). As OpenUSD approaches its two-year anniversary this April, significant progress has been made in transforming this technology from its media and entertainment roots into a foundational standard for 3D content across multiple industries.

AOUSD is an organization focused on standardizing OpenUSD technology. As Martin explains, "AOUSD is essentially the organization responsible for standardizing OpenUSD technology, which we believe is the 3D equivalent of HTML in 2D. We consider it a foundational technology."
The primary goal of AOUSD is to develop normative specifications that can eventually be submitted to international standards bodies like ISO, transforming OpenUSD from a de facto standard to an officially recognized one.

Since its inception, AOUSD has made remarkable progress, particularly with its core specification, "The biggest thing we’ve done in the last year is basically get our core specification—the foundation upon which all our other specifications will be built—and getting it to a point where it will be ratified by the end of 2025," explains Martin.

This core specification will serve as the bedrock layer for other standards being developed in areas such as geometry, physics, and materials.

Date: April 9, 2025